Solved: "Blendshapes" from Max don't show in "Skinned Mesh Renderer", why? - Autodesk Community - 3ds Max
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
Adding different meshes for same Skinned Mesh Renderer - Unity Forum
Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub
Cosmic Works | Automated Creation of Skinned Meshes With Levels of Detail
Changing Mesh in Skinned Mesh Renderer : r/Unity3D
Mix And Match Skinned Mesh Body Parts With Mesh Baker – Digital Opus